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However, due to issues with its short battery life, lack of original titles, and weak support from Sega, the Game Gear was unable to surpass the Game Boy, selling approximately 11 million units. Though the Game Gear was rushed to market, its unique game library and price point gave it an edge over the Atari Lynx and TurboExpress. Containing a full-color backlit screen with a landscape format, Sega positioned the Game Gear as a technologically superior handheld to the Game Boy. The handheld shares much of its hardware with the Sega Master System and is able to play its own titles as well as those of the Master System, the latter being made possible by the use of an adapter. As part of the fourth generation of gaming, the Game Gear primarily competed with Nintendo's Game Boy, the Atari Lynx and NEC's TurboExpress. The Genesis was succeeded in 1994 by the Sega Saturn.(ゲームギア Gēmu Gia?) is an 8-bit handheld game console released by Sega on Octoin Japan, 1991 in North America and Europe, and Australia in 1992.
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Many games have been re-released in compilations or on online services such as the Nintendo Virtual Console, Xbox Live Arcade, PlayStation Network, and Steam. By the mid-2010s, licensed third-party Genesis rereleases were still being sold by AtGames in North America and Europe. In addition, Tec Toy sold an estimated three million licensed variants in Brazil, Majesco projected it would sell 1.5 million licensed variants of the system in the United States, and much smaller numbers were sold by Samsung in South Korea.
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Controversy surrounding violent games such as Night Trap and Mortal Kombat led Sega to create the Videogame Rating Council, a predecessor to the Entertainment Software Rating Board.ģ0.75 million first-party Genesis units were sold worldwide. As this contest drew increasing attention to the video game industry among the general public, the Genesis and several of its highest-profile games attracted significant legal scrutiny on matters involving reverse engineering and video game violence. The North American release in 1991 of the Super Famicom, rebranded as the Super Nintendo Entertainment System, resulted in a fierce battle for market share in the United States and Europe that has often been termed as a "console war" by journalists and historians. Contributing to its success were its library of arcade game ports, the popularity of Sega's Sonic the Hedgehog series, several popular sports franchises, and aggressive youth marketing that positioned the system as the cool console for adolescents.
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In Japan, the Mega Drive fared poorly against its two main competitors, Nintendo's Super Famicom and NEC's PC Engine (aka TurboGrafx-16), but it achieved considerable success in North America, Brazil, and Europe. Sega created two network services to support the Genesis: Sega Meganet and Sega Channel. It was released in several different versions, some created by third parties. Several add-ons were released, including a Power Base Converter to play Master System games. It plays a library of more than 900 games created by Sega and a wide array of third-party publishers delivered on ROM-based cartridges. The Sega Genesis, known as the Mega Driveĭesigned by an R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's System 16 arcade board, centered on a Motorola 68000 processor as the CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware sprites, tiles, and scrolling.
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SEGA Genesis(Mega Drive) Emulators for Mac